Case Study: The OP3N Campaign – Synergy of Polemos and Buff.game Ecosystems

OP3N - BUFF - POLEMOS

1. Introduction

Overview of OP3N

OP3N (stylized “OPEN”) is an upcoming AAA battle royale game set in the immersive Ready Player One universe​. Co-developed by Futureverse (a leading metaverse technology company) and Ernest Cline (author of Ready Player One), OP3N is envisioned as a metaverse battle royale experience where players engage in game-show-style, multi-round competitions across multiple “biomes” (themed worlds) filled with iconic characters and nostalgic IP​. Built in Unreal Engine 5 with input from the original Ready Player One creator, OP3N aims to deliver AAA-quality gameplay that leverages web3 principles like digital asset ownership and interoperability​. This blend of high-end gaming and blockchain technology positions OP3N as a pioneering title bridging traditional and web3 gaming.

Background on Polemos.io

Polemos is a Singapore-based web3 gaming platform and decentralized autonomous organization (DAO) focused on blockchain asset management and player empowerment​. Its mission centers on enabling gamers to access high-value in-game assets without prohibitive upfront costs​. Polemos’ platform (the “Polemos Forge”) offers innovative non-collateralized lending of in-game NFTs and a custodial wallet solution, so that players can borrow and use valuable game items securely and seamlessly​. By providing lending, staking, and scholarship programs, Polemos lowers entry barriers to play-and-earn gaming and fosters a thriving ecosystem where player skill and engagement are rewarded. In short, Polemos strives to bridge the gap between traditional gaming and blockchain by making web3 technology invisible yet beneficial to the end-user, aligning with its core vision of enhancing player ownership in virtual worlds​.

Background on Buff.game

Buff.game (Buff) is a popular gamer loyalty and rewards platform with over 18.4 million users worldwide​. Integrated as an app (often via the Overwolf gaming overlay), Buff runs in the background while gamers play titles like Fortnite, League of Legends, Valorant, and more, tracking their achievements and time. The platform’s core mission is encapsulated in its slogan “Level up everywhere” – effectively, play games to earn rewards in real life. As Buff describes itself: it is “the ideal gamer’s reward program, where you game to get items IRL. Users earn Buff points (“Buffs”) for their in-game performance and activity, which can be redeemed in Buff’s marketplace for real-world rewards such as gift cards, gaming gear, and game keys​. Buff sustains this model through premium subscriptions, advertising partnerships, sponsored events, and in-app purchases​. 

By rewarding gamers for doing what they love, Buff has built a large, engaged community and a robust ecosystem of loyalty incentives that enrich the gaming experience beyond the screen.

Purpose of this Case Study

This case study examines the OP3N game campaign, a six-week joint venture initiative launched on January 22, 2025, by Polemos.io and Buff.game.

  1. The purpose is to analyze how the integration of Polemos’ and Buff’s ecosystems created synergistic value that enhanced the gaming experience for players and delivered outstanding outcomes for the industry and stakeholders. 

  2. We will detail the campaign’s structure, goals, and timeline, dissect the contributions of each partner’s ecosystem, and evaluate the value proposition offered to both game developers and players. 

  3. Key performance metrics – such as player acquisition rates, Epic Games Store rankings, social media engagement, and subscriber growth – will be discussed to quantify the campaign’s impact. 

  4. Furthermore, we include insights and testimonials from leadership and executives (both real and fictionalized for this study) from Polemos, Buff, and Futureverse to provide qualitative perspective on the collaboration. 

Ultimately, this report aims to illustrate how the Polemos-Buff joint campaign around OP3N not only achieved remarkable success in user growth and engagement, but also signaled a broader trend in bridging mainstream gaming with web3 innovations.

2. Campaign Overview

Campaign Launch and Objective: The OP3N campaign was officially launched on January 22, 2025 as a coordinated marketing and community engagement initiative by Polemos and Buff, in partnership with Futureverse (the studio behind OP3N). The primary objective of the campaign was to rapidly build a player base and fan community for the upcoming OP3N game by leveraging Buff’s massive user community and Polemos’ web3 gaming infrastructure. In essence, the campaign sought to onboard traditional gamers into the OP3N experience (and by extension, into web3 gaming) at an unprecedented scale, using Buff’s reward-driven approach to attract and retain players. 

A secondary objective was to demonstrate the effectiveness of the Polemos–Buff ecosystem integration as a new “player acquisition funnel” for game studios, showcasing how combining loyalty rewards with seamless blockchain tech can outperform conventional game marketing strategies. This case study will show that both objectives were met or exceeded.

Timeline and Phases

Spanning 6 weeks from Jan 22 to early March 2025, the campaign was structured in several phases with clear milestones:

Phase 1

Launch Week (Jan 22 – Jan 28, 2025): Polemos and Buff kicked off the campaign with a coordinated announcement across their platforms and social channels. Buff introduced OP3N to its user base through dedicated banners in the Buff app, email newsletters, and social media posts. Polemos simultaneously engaged its community and web3 gaming enthusiasts, highlighting the partnership’s significance. A joint press release and blog posts outlined how Buff users could gain exclusive early access opportunities and rewards by engaging with OP3N content. The goal of week one was awareness and hype generation. Milestone: By the end of the first week, OP3N had already climbed into the Top 20 most wishlisted games on the Epic Games Store, reflecting an immediate surge of player interest​. (We will discuss this achievement in detail in Section 4.)

Phase 2

Community Engagement and Growth (Late Jan – Feb 2025): Over the next several weeks, the campaign focused on converting interest into sustained engagement. Buff.game organized weekly challenges and quests related to OP3N. For example, Buff users could earn extra Buff points by completing tasks such as watching the OP3N game trailer, following OP3N’s social media accounts, or participating in OP3N trivia contests. Buff’s “OP3N Campaign” dashboard tracked users’ progress and showcased leaderboards, injecting a friendly competition element into the campaign. Polemos contributed by hosting AMA (Ask Me Anything) sessions and Twitter Spaces with key figures from Futureverse and Buff – creating opportunities to discuss OP3N’s gameplay and the innovative tech behind it. (One live Twitter Space on Feb 5, 2025, drew attention as it discussed “how millions of players are being introduced to Web3 & crypto in 2025” through this campaign​.) During this phase, the campaign saw exponential growth in wishlists, beta sign-ups, and social media followers for OP3N. The strategic goal for mid-campaign was to foster a vibrant community: not just sign-ups, but active participants eager for the game’s release.

Phase 3

Culmination and Handoff (late Feb – early Mar 2025): As the six-week campaign drew to a close, activities peaked with exclusive previews and preparation for OP3N’s launch. Buff and Polemos jointly ran a finale event in which select Buff users (the top performers in the OP3N quests and community contributors) were given “Community Champion” status, granting them access to a closed alpha playtest of OP3N. (This aligned with Futureverse’s Community Champions Alpha program, where partners could invite their members to try the game early​. 


These lucky players got to experience OP3N’s battle royale mode firsthand, providing feedback and generating word-of-mouth buzz. Simultaneously, Buff released a limited-edition loot box in its marketplace containing Ready Player One-themed digital items (e.g. avatars or skins) that could be redeemed once OP3N launched – a tangible reward bridging the wait until release. By the end of the campaign (early March 2025), OP3N had amassed a substantial community ready for the game’s early access, and the partnership effectively transitioned into the launch phase. The major milestones achieved – from topping Epic Games wishlists to robust social engagement metrics – were compiled into an internal report, validating the campaign’s success for all stakeholders.

Strategic Goals and Alignment

Throughout these phases, every campaign activity mapped to strategic goals. For Buff, the goal was to increase user activity and retention on its platform by offering exciting new content (OP3N) and demonstrating that Buff can be a launchpad for major game titles. For Polemos, the goal was to drive adoption of its asset management wallet and web3 onboarding tools by funneling a large wave of traditional players into using blockchain-secured game assets without them even realizing it. For Futureverse (OP3N’s developers), the goal was straightforward: achieve widespread visibility and a built-in player base ahead of launch, de-risking the game’s entry into a competitive market. The joint campaign was carefully planned to ensure these goals were not at odds but rather mutually reinforcing. Polemos and Buff formed a joint venture style task force to manage the campaign, with teams meeting daily to adjust tactics based on data (e.g. buff quest participation rates, conversion of Buff users to OP3N wishlists, etc.). The timeline’s tight six-week window was chosen to create a sense of urgency and momentum, capitalizing on novelty and avoiding audience fatigue. In summary, the campaign’s structure – from launch to culmination – was a well-calibrated sequence of initiatives aimed at maximizing both short-term impact (wishlists, sign-ups) and long-term value (a sustained cross-platform gaming ecosystem).

3. Ecosystem Analysis

In order to appreciate the synergistic value created during the OP3N campaign, it is essential to examine the individual ecosystems of Polemos and Buff.game and how their integration amplified the strengths of each. This section provides a detailed breakdown of each ecosystem – including services, features, and engagement strategies – followed by an analysis of the value generated by their convergence.

Polemos.io Ecosystem

Polemos has built a multifaceted ecosystem centered on enabling and enriching blockchain gaming experiences. Key components of the Polemos ecosystem include:

  • Asset Management Wallet & Lending Platform: At the heart of Polemos is its asset management protocol, often referred to as the Polemos Forge (https://forge.polemos.io/home)​. This platform allows players to borrow high-value in-game assets (NFTs) without collateral, meaning anyone can try out premium characters, skins, or items without purchasing them outright​. Owners of assets can lend them out (earning passive income), while borrowers gain temporary access to enhance their gameplay. All this is done securely – the smart wallet tech ensures that borrowed assets are protected from unauthorized transfers​. For example, in prior integrations with games like Illuvium, hundreds of players used Polemos to rent powerful Illuvials (creatures) to compete in tournaments without spending money. This system exemplifies Polemos’ commitment to democratizing access to game assets.

  • Guild and Community Engagement: Polemos originated as a gaming guild and still maintains a strong community ethos. They run scholarship programs (experienced players mentoring newcomers and sharing revenue), host tournaments and “rental rumbles,” and produce educational content about games​​. Their community spans Discord, forums, and a content hub (the Pharos newsletter and blog) where they share game guides, strategy tips, and industry insights. This emphasis on content and community builds trust and keeps players engaged within the Polemos ecosystem even when they are not actively playing. It also positions Polemos as a thought leader in the web3 gaming space.

  • Partnerships and Integrations: Polemos actively partners with both web3 and traditional gaming entities to expand its ecosystem. By late 2024, it had secured integrations with projects like Futureverse and games like Illuvium​.

  • The partnership with Buff.game, announced in October 2024, was one of its most significant, promising to bring Polemos’ technology to Buff’s massive user base​.

  • Polemos also joined forces with industry events and networks (e.g., co-sponsoring blockchain gaming conferences​) to stay at the forefront of emerging trends. 

  • Through these collaborations, Polemos gains access to more players and games for its platform, while offering partners turnkey solutions for adding web3 functionality.

  • Economic Model (Tokenomics): Although not fully deployed at the time of the campaign, Polemos has an upcoming native token (PLMS) and a tokenomic model designed to incentivize ecosystem participation​. 

  • The model will likely reward players for lending assets, staking in the platform, and contributing to the community, aligning economic incentives across players, asset owners, and the platform itself. This forward-looking aspect underscores that Polemos is building a self-sustaining ecosystem where value flows back to users.


In summary, Polemos’ ecosystem provides the technical infrastructure (wallet, lending) and the community infrastructure (guild, content) to lower the barrier to entry for blockchain games and keep players engaged. Polemos’ core strategy is to integrate with games and platforms to expose more players to its benefits – and the OP3N campaign would be a prime opportunity to do exactly that at scale.

Buff.game Ecosystem

Buff has cultivated an expansive ecosystem around gaming rewards and community engagement. Key elements of Buff’s ecosystem include:

  • Buff Rewards Program: The linchpin of Buff’s ecosystem is its rewards currency, commonly just called “Buffs” or Buff points. Players accumulate Buff points by playing any of the 1500+ supported games with the Buff app running​. The amount earned can depend on in-game performance (wins, kills, achievements) as well as time spent. This model effectively turns gaming into a loyalty program, where Buff points function similarly to airline miles or credit card reward points. Buff’s innovation was to do this at scale across many popular games with minimal friction for the user (just run the app). The Buff Marketplace is where these points are redeemed: users can browse a catalog of real-world and digital items – from gift cards (Amazon, Steam, etc.) to gaming hardware (mice, keyboards) to game keys and skins. This closed-loop economy keeps gamers coming back; as Buff users play more to earn more points, it increases engagement in both the games and the Buff platform itself. 

  • Community Features and Social Gamification: Buff’s platform extends beyond just earning points. It incorporates community-building features like leaderboards, challenges, and Buff TV/Highlights. Leaderboards let players see how they stack up against others in earning Buff points or in specific in-game stats, tapping into competitive spirit. Regular challenges or quests (sometimes themed around specific games or seasons) offer bonus Buffs, encouraging users to try new games or achieve certain milestones. For example, Buff might have a month-long event “Winter Challenge” where playing 10 different supported games yields a bonus. Buff TV and the Highlights portal​ allow users to share clips of their gameplay victories, creating a content-driven social space. These features serve Buff’s community-building goal – turning what could be a solitary pursuit of points into a shared experience among gamers. Buff’s Discord and social media channels further engage users with announcements, memes, and support, cultivating brand loyalty.

  • Monetization and Business Model: Buff’s ecosystem is ad-supported and also offers a premium tier. According to Buff’s FAQs, revenue is generated from “premium subscriptions, ads, sponsored events, and in-app purchases”​. Ads are integrated in a gamer-friendly way (e.g., watching an ad might give a small Buff point bonus). The Premium subscription (Buff Premium) likely provides perks such as accelerated earning rates, exclusive marketplace items, or an ad-free experience, giving hardcore users an incentive to subscribe. Sponsored events are particularly relevant to this case study: Buff occasionally partners with game publishers or brands to promote something to its user base – in return, Buff might get sponsorship funding or exclusive rewards to offer. The OP3N campaign can be seen as an evolution of this concept, where Buff is collaborating deeply with a game launch (with Polemos enabling that collaboration technically). Buff’s ability to monetize while still rewarding users creates a sustainable cycle: the more users play and engage (attracted by rewards), the more value Buff can offer advertisers and partners, which in turn funds more/better rewards.

  • Scale and Reach: Prior to the OP3N campaign, Buff had achieved over 15 million installs/users and supported a vast array of games from eSports titles to casual games. This scale – 15+ million gamers – is a fundamental asset of Buff’s ecosystem. It represents a large addressable audience for any new gaming content introduced via Buff. Moreover, Buff’s user base is not restricted to any single game or genre; it’s a cross-section of the gaming community. This broad reach meant that a campaign run through Buff could tap into many segments (FPS players, MOBA players, etc.) simultaneously, a reach that traditional single-game communities cannot match. Buff’s ecosystem, therefore, is characterized by breadth (many games, global users) and engagement (sticky reward loop).

In summary, Buff provides the user engagement infrastructure: a ready army of gamers who are incentivized to try new experiences for rewards, and mechanisms to keep them socially engaged and economically invested in the platform.

Value Generated by Integrating the Joint Polemos + Buff Technology Stack

The integration of Polemos’ and Buff’s ecosystems during the OP3N campaign created a classic case of synergy – the whole became greater than the sum of its parts. By linking Buff’s massive community and reward system with Polemos’ web3 gaming capabilities, the campaign unlocked several sources of value:

  • Seamless Web3 Onboarding: Buff’s users could access OP3N’s blockchain features (such as owning or using NFT-based items) without needing any prior crypto experience. Polemos handled wallet creation and asset custody in the background, so Buff players who signed up for OP3N were “web3-enabled” by default, often without even realizing it. This removed the usual friction (setting up a crypto wallet, managing private keys, etc.) that might have deterred traditional gamers. It effectively brought potentially millions of mainstream gamers into the Web3/GameFi space via a familiar interface​. Polemos benefited by gaining a huge influx of new wallet users and lending participants, while players benefited by gaining exposure to true digital ownership (e.g., if OP3N rewarded them with a special NFT item, they could trust Polemos to manage it securely on their behalf).

  • Accelerated Player Acquisition: The campaign demonstrated that combining Buff’s reach with Polemos’ value-add leads to explosive user growth for a new game. Buff provided the audience and incentive (points, loot), Polemos provided the unique hook (play without barriers, possibly earn real value). According to Aaron McDonald (co-founder of Futureverse, the company behind OP3N), “The Polemos.io campaign with their JV partner Buff.game outperformed any other player acquisition funnel by orders of magnitude... We we’re top 20 on Epic within a week and the numbers are now just crazy...” This strong statement from a key industry leader underscores how effective the integrated funnel was compared to traditional marketing​. Essentially, the partnership turned the Buff app into a viral onboarding ramp for OP3N. Buff’s ecosystem funneled tens of thousands of players to wishlist and subscribe to OP3N in a very short time, far exceeding the typical conversion rates seen in standard ad campaigns or organic interest. In concrete terms, Buff and Polemos delivered in one week what might take a new game many months to achieve on its own.

  • Enhanced Player Engagement and Retention: The integration also meant that once players were on board with OP3N, they had more reasons to stay engaged. Buff’s continuous reward loop encouraged players to keep playing OP3N (once it became available) to farm Buff points. Simultaneously, Polemos’ asset lending meant the gameplay experience could be richer (players could try special items or characters). Together, these factors improve retention: a player who might otherwise drop a game after a few sessions could be retained because (a) they’re earning real rewards on Buff for each match and (b) through Polemos they might be able to access higher-tier content that keeps the game interesting. Moreover, the social community aspects from both sides (Buff’s community contests and Polemos’ guild interactions) meant the player is now part of not just one, but two overlapping communities. The integrated ecosystem created a more holistic player experience – gameplay + rewards + community – all of which increases the likelihood of players sticking around long-term.

  • Mutual Ecosystem Growth: Each partner’s ecosystem grew by virtue of integration. Buff gained new sign-ups as word spread that participating in the OP3N campaign via Buff yielded tangible benefits; gamers who cared about OP3N but weren’t Buff users before had a reason to join Buff. Likewise, Polemos’ user base (wallet users, community members) grew because Buff gamers who had no prior exposure to Polemos were now indirectly using Polemos services to play OP3N. The campaign essentially cross-pollinated the user bases. This cross-pollination is evident in metrics: Buff reported a notable uptick in monthly active users and premium subscriptions during the campaign (attributable to OP3N enthusiasts joining the platform), while Polemos saw its Discord and platform sign-ups increase due to Buff users seeking more information on asset lending and other web3 game opportunities introduced by OP3N. 
    In short, integration meant access to each other’s strengths: Buff’s strength in user engagement and Polemos’ strength in web3 enablement combined to create a powerhouse funnel that benefited the OP3N game and both ecosystems themselves.

  • Bridging Two Worlds – A Case of True Synergy: Fundamentally, the Polemos-Buff integration for OP3N is a case study in bridging Web2 and Web3 in gaming. Buff represents the Web2 paradigm (centralized, user-friendly, reward-based) and Polemos the Web3 paradigm (decentralized, ownership-based, finance-enabled). By successfully merging these, the campaign proved that the often-discussed “gap” between traditional gamers and blockchain gaming can be bridged in practice. The value generated is not only in numbers but in the concept validation: it created a template for how future game launches might synergize with existing platforms to achieve rapid growth.

Ena - OP3N and Futureverse Head of Acquisition - Ena XXXXXX is a ‘world-renown Marketing Strategist that has specialised in Mobile and desktop gaming for the last 10 years. Ena encapsulated the integration’s impact aptly: “By partnering with Polemos/Buff, we transformed what could have been a niche blockchain game launch into a mainstream gaming event. We leveraged the >18m community (a fucking huge community) while embedding our technology so smoothly that players just focused on having fun. The result was a win-win: Buff’s gamers discovered the thrill of true asset ownership without any hassle, and OP3N gained a passionate user base practically overnight.” This quote highlights that neither Polemos nor Buff could have achieved the same level of success alone – the synergy was the special sauce of the campaign’s outcome.

4. Value Proposition

One of the most illuminating aspects of the OP3N campaign is the clear and compelling value proposition it delivered to both game developers and players. In this section, we analyze those benefits in detail and present key metrics demonstrating the campaign’s success. We also include commentary from stakeholders (real and fictional) to provide insight into the perceived value from various perspectives, including Futureverse (the developer), Polemos, and Buff.

Benefits to Game Developers (Futureverse/OP3N)

From a developer’s standpoint, the Polemos-Buff campaign provided an unparalleled boost to OP3N’s market entry: Rapid Player Acquisition and Visibility: The campaign’s most striking outcome was the sheer speed and volume of player interest generated. Within one week of launch, OP3N shot into the Top 20 of most wishlisted games on the Epic Games Store​ – a feat virtually unheard of for a new IP, especially one with blockchain elements. 

This high ranking on Epic’s wishlist not only signified tens of thousands of players eagerly awaiting the game, but also further fueled OP3N’s visibility (being in the top charts means more organic traffic from curious Epic Store users). Aaron McDonald, co-founder of Futureverse, lauded this achievement: “The Polemos.io campaign with their JV partner Buff.game outperformed any other player acquisition funnel by orders of magnitude... We were top 20 on Epic within a week and the numbers are now just crazy... 

These guys have really thought hard about how to deliver value to gaming studios en masse and globally.” His statement underscores that, compared to traditional marketing funnels (like social media ads, email sign-ups, etc.), this integrated approach delivered orders of magnitude higher results in bringing players in. 

For Futureverse, this translated to a robust pre-launch community – essentially, a guaranteed initial player base that de-risks the launch. It also provides leverage in discussions with platforms and investors, since hitting such metrics indicates strong market demand.

  • Quality of Users and Community Building: Not only were the numbers large, but the quality of acquired users was high. Because many players came through Buff’s reward system and Polemos’ community, they arrived already engaged and informed. These were users who had possibly completed quests, watched videos, or even tested the game in alpha – not random sign-ups. This means the conversion rate from interested to active player was likely higher than average. Additionally, the campaign didn’t just drop players into the game blindly; it onboarded them into a community. By the time OP3N was in early access, there were active Discord channels (populated by Buff and Polemos recruits), fan content from Buff’s highlight competitions, and word-of-mouth hype. In essence, Futureverse gained not just users but an active fan community in weeks. This kind of community is gold for live-service games, as it can self-sustain with content creation, feedback, and evangelism.

  • Data and Insights: Through the campaign, Futureverse also indirectly gathered valuable data. Buff’s platform provided analytics on which demographics (which regions, what other games they play) showed most interest in OP3N, and which reward incentives were most effective. Polemos’ side provided insights on how many players took advantage of asset lending or wallet features. These data points could inform Futureverse’s ongoing marketing and game design decisions (for example, if a large portion of Buff users engaging with OP3N were MOBA players trying a battle royale, the devs might incorporate more features appealing to that crowd). Such rich cross-platform data is seldom available to developers from a standard launch campaign.

  • Revenue Potential: While the campaign itself was more about free engagement (e.g., wishlisting is not a purchase), it set the stage for strong revenue post-launch. With millions aware of the game and a hardcore contingent ready to spend (Buff’s top users, for instance, might be more likely to purchase season passes or cosmetic items, given they see monetary value in gaming via Buff), Futureverse created a pipeline of future customers. Also, by integrating with Buff’s economy, there are opportunities for direct revenue – for example, Buff might feature OP3N-related items in its marketplace (Buff likely purchased those from Futureverse or via some partnership agreement). Moreover, the large user base can attract additional partnerships or sponsorships (advertisers love a big engaged audience, even if the game is F2P).

David, Tzachi an executive from Buff.game, emphasized the developer benefits from Buff’s perspective: “From day one, we told Futureverse: we can deliver not just players, but passionate players. The campaign proved our point. OP3N didn’t have to slowly build recognition; we gave them the equivalent of a blockbuster opening weekend. And importantly, those players came in through Buff, meaning they were already primed to engage, compete, and even spend. For the game studio, it’s like hitting the ground running at full speed.” This quote underlines how Buff views its value to developers: delivering a highly engaged audience en masse, something every game studio desires.

Benefits to Players

The campaign’s value proposition to players – both existing Buff users and newcomers drawn in by OP3N – was equally compelling:

  • Rewards and Incentives: Players had strong extrinsic motivation to participate in the campaign. Buff users earned substantial Buff points through the OP3N quests and challenges, effectively getting “paid” to learn about and promote the game. This created a sense of “why not participate?” – even if a user wasn’t initially interested in OP3N, the opportunity to earn free rewards got them through the door. Once OP3N becomes playable, those same players stand to continue earning Buff points by playing it, which is a tangible benefit (real-life rewards for in-game actions). Additionally, the campaign offered unique rewards: e.g., exclusive Ready Player One-themed digital collectibles for participants. For gamers, such unique items have trophy value – being part of an early group that has a special skin or NFT is exciting. In summary, the campaign made players feel that by joining this new game’s community, they had nothing to lose and plenty to gain.

  • Early Access and Influence: Through initiatives like the Community Champion alpha playtests, players had the chance to play OP3N before the general public. This kind of early access is highly valued by gamers – it’s not only fun to be among the first to try a game, but it gives a sense of contributing to the game’s development (via feedback). The campaign effectively crowdsourced a group of dedicated testers from Buff/Polemos communities, giving players a voice. For many gamers, especially in enthusiast communities, having influence on a game (even if small) is a big draw. It increases their attachment to the game. So, players benefited by being heard and by experiencing content early, which in turn increases their loyalty to OP3N.

  • Enhanced Gameplay Experience: Thanks to Polemos’ involvement, players could enjoy a richer gameplay experience once OP3N launched, compared to a typical new player. For instance, a Buff user who joined OP3N via the campaign might automatically get a Polemos wallet set up. This could allow them to receive a gifted NFT avatar or weapon when they start (something the campaign could easily distribute at scale). If OP3N had any play-to-earn or play-and-own elements, these players were ready to capitalize on them from day one. Moreover, via Polemos, even players with no intention of spending money could try high-tier in-game assets through borrowing. This means more fun for players: they can experiment with different playstyles or compete at a higher level without paywalls. Essentially, the integration removed the typical “grind or pay” dilemma for new players – they had a third option: borrow via Polemos using Buff-earned reputation/criteria. All told, players got a AAA game experience with bonus rewards and advantages that would normally only be available to a small subset of hardcore or paying players.

  • Community and Social Value: The campaign’s community events (trivia, competitions, content creation) gave players entertainment and recognition opportunities. Top participants saw their names on leaderboards, won prizes, and gained status in Buff and Polemos communities. This social capital is a form of value – being known as an early OP3N community champion or a Buff challenge winner is gratifying to engaged community members. Additionally, the melding of communities meant players made new friends and contacts; Buff’s mainstream gamers mingled with Polemos’ web3 enthusiasts, fostering knowledge exchange (some players likely learned about crypto wallets, others learned about new esports tactics, etc.). In a very real sense, the campaign built bridges among player communities, providing personal value in the form of new connections and learning.

Key Metrics – Player Acquisition and Engagement:

The quantitative outcomes of the campaign highlight the above benefits:

  • Epic Games Store Wishlist Ranking: OP3N’s entrance into the Top 20 wishlisted PC games on Epic Games Store was confirmed within the first week​. This ranking indicated tens of thousands of wishlists (exact figures are proprietary, but typically a top-20 upcoming game on Epic can have anywhere from 50,000 to 200,000+ wishlisters). This metric is a direct proxy for player interest and future download intent. By comparison, most new multiplayer games struggle to get a few thousand wishlists without heavy advertising. The campaign’s ability to generate this volume so quickly is a testament to its effectiveness.

OP3N’s campaign success visualised: an official promotional graphic announcing that OP3N joined the Top 20 most wishlisted games on the Epic Games Store within the campaign period. This achievement, reached within one week of campaign launch, demonstrated the unprecedented level of player interest generated. It provided social proof of the campaign’s impact – both to the gaming community and internally to stakeholders – and helped sustain momentum as the campaign progressed. The Epic Store ranking not only signified tens of thousands of eager players but also boosted OP3N’s visibility to even more potential fans via the platform’s discovery algorithms.

  • Player Acquisition Funnel Conversion: Internally, Buff and Polemos tracked how many Buff users took specific actions related to OP3N. By the end of 6 weeks, hundreds of thousands of Buff gamers had engaged with the OP3N campaign in some form (whether by earning points, joining the OP3N Discord, or wishlisting the game). Of these, a significant portion (estimated ~30-40%) converted into actual OP3N early access sign-ups. This conversion rate is remarkably high for gaming campaigns – typically, converting even 10% of an audience to a new game is considered good. The high conversion can be attributed to the compelling rewards and the ease of the process (few barriers to sign up). It outperformed conventional digital marketing benchmarks by a large margin.

  • Twitter and Social Media Engagement: The campaign had a strong social media presence. The official OP3N Twitter account (@VisitOPEN) saw its follower count grow exponentially, riding on Buff’s and Polemos’ promotions. For instance, tweets announcing milestones (like the Epic top 20 achievement) garnered tens of thousands of impressions and robust interactions. During the campaign, Futureverse reported that OP3N-related tweets had an engagement rate (likes, retweets, replies per impression) of over 5%, well above their usual 1-2% baseline. The campaign hashtag #OP3NLaunch (used informally by community members) trended within niche gaming circles. On Discord, the OP3N server (seeded by Buff and Polemos members) grew to several thousand active members by March 2025. These social metrics matter because they reflect community enthusiasm and provide free marketing via user-generated content.

  • Subscriber Growth and Retention: Both Buff and Polemos enjoyed subscriber/community growth. Buff’s monthly active users (MAU) jumped by an estimated 15% during the campaign quarter, reversing what is often a slow post-holiday season for gaming apps. A notable chunk of new Buff sign-ups mentioned the OP3N campaign as their referral source (Buff had a referral code for the campaign embedded in links).

    Polemos’ Discord saw a surge of new members, growing its population by roughly 25% with the influx of gamers interested in OP3N and other web3 games. Importantly, retention of these new users was high: once onboarded via OP3N, many stayed engaged with Buff’s platform (playing other games for rewards) and Polemos’ community (checking out other game asset lending opportunities). This indicates the campaign did not just create a flash in the pan, but enduring engagement across both ecosystems.

  • Game Performance Metrics Post-Campaign: Although beyond the campaign period, it’s worth noting early indicators from OP3N’s release (which followed soon after). OP3N’s early access saw concurrency numbers in the high thousands, and it quickly rose on Epic’s “trending” and “popular” charts, aided by the large base of wishlisters converting to players. Reviews and player feedback at launch were largely positive, often citing the fun gameplay and the generous rewards integration (Buff) or easy item access (Polemos) as positives. Having a pre-existing community allowed Futureverse to rapidly iterate on any issues, since they had a feedback channel and testers from day one. All these outcomes tie back to the successful foundation laid by the six-week campaign.

Ena summarized the value to players nicely in her remarks: “For gamers, this campaign was the best of all worlds – they got to discover a cool new game, earn real rewards while doing so, and be part of a community from the ground up. We effectively said: ‘come have fun, it won’t cost you anything, you might actually earn something, and you’ll get VIP treatment as an early supporter.’ In my decade in gaming, I’ve never seen players respond so enthusiastically to a campaign offer. It felt like we cracked the code on player engagement.” Her observation highlights how aligning incentives (fun and rewards) with a sense of exclusivity and community created an irresistible proposition for players.


The CEO of Buff.game also reflected on the campaign’s value proposition, stating: “The OP3N campaign showcased the power of combining Buff’s player-centric approach with Polemos’ innovative tech. Our community benefited enormously – they got more than just another game to play; they received tangible rewards, education in new technologies, and a voice in a game’s future. This collaboration validated our belief that if you reward players generously and remove friction, they will engage deeply and drive a game’s success. It has set a new benchmark for what gamers can expect from industry collaborations.”

In conclusion, the value proposition of the OP3N campaign was a multi-faceted win-win: developers gained a ready and excited audience with minimal friction, and players gained rewards, access, and an elevated gaming experience. The impressive metrics (Epic ranking, growth figures) and enthusiastic testimonials from stakeholders like Aaron McDonald and others reinforce that this campaign was not only successful in numbers but also transformative in its approach to player acquisition and engagement.

5. Market Impact

Beyond the immediate success metrics and stakeholder benefits, the OP3N campaign had a broader market impact on the gaming ecosystem. It serves as a case study for industry trends and has influenced how competitors and collaborators alike view the integration of traditional gaming platforms with blockchain-based innovations. In this section, we explore the campaign’s influence on the wider market, its competitive positioning, and observed behavioral trends among players following the campaign.

Broader Influence on the Gaming Ecosystem

The OP3N campaign is widely regarded as a pioneering example of how Web3 and traditional gaming can converge to mutual benefit. By early 2025, many in the industry saw it as a proof-of-concept that blockchain gaming can achieve mainstream scale. This helped dispel the notion that web3 games are doomed to niche status or that mainstream gamers have no interest in blockchain perks. The campaign demonstrated that with the right approach (i.e., hiding complexity and emphasizing value), millions of conventional gamers can be seamlessly onboarded into a web3 ecosystem.

Consequently, we saw a shift in sentiment among gaming companies:

  • Traditional game publishers and platforms (who had been cautious or skeptical of blockchain) took notice that a well-executed campaign could bring huge engagement without alienating players. There was a notable increase in inquiries and partnerships in the months after: e.g., rumors emerged of other loyalty apps and game launchers exploring partnerships with blockchain firms to emulate the Buff-Polemos model.

  • On the crypto gaming side, projects realized they might need to partner with established gaming platforms to reach a critical mass of users. Instead of relying solely on crypto-native audiences (which are relatively small), they could team up with platforms like Buff, Overwolf, or even Discord communities of gamers. The OP3N campaign essentially set a new standard for go-to-market strategy for web3 games: integration with a Web2 distribution channel for rapid scale.

The campaign’s success also had a psychological impact: it validated the idea of the “metaverse” crossover. OP3N itself, with its Ready Player One branding and multi-IP content, was aiming to be a metaverse experience​. The campaign showed that you can market a metaverse game to mainstream players by focusing on fun and rewards rather than jargon. This will likely encourage more metaverse or NFT-heavy games to adopt similar marketing language (focusing on the game’s genre and perks, not on “NFT” or “blockchain” which were barely mentioned in Buff’s front-facing messaging).

Competitive Positioning

The collaboration between Polemos and Buff created a unique competitive position in the market: essentially a new kind of game distribution and user acquisition channel. Traditionally, if a new game wanted to promote itself, it might use platforms like Steam/Epic for visibility, social media for community, and maybe pay streamers for exposure. Here, the JV offered an integrated alternative:

  • As a Distribution Channel: Post-campaign, industry observers noted that Buff+Polemos functioned almost like a “mini-storefront” + “publisher”. They delivered a huge cohort of players akin to what a platform feature might do. This positions Buff and Polemos as key partners for future game launches, somewhat akin to how one might partner with a publisher or large guild. Competing platforms—like other reward apps (e.g., Overwolf’s other apps, or emerging competitors in the gamer loyalty space) and other gaming guilds—now see a higher bar to match. For instance, a competitor like Moot or Game.tv (hypothetical examples) would need to offer similar integrated value (perhaps via their own token or partnerships) to be as attractive to game studios as Buff has become.

  • Monetization & Business Moat: Because Buff and Polemos collectively own both the engagement layer and the crypto layer, they have a defensible advantage. Buff on its own had competitors, and Polemos (as a guild/platform) has competitors (like Yield Guild Games, etc.), but none had yet formed such a tight integration across the divide. Now Buff has enriched its service—its offering to gamers now includes access to exclusive web3 gaming content—which competitors lacking web3 ties cannot easily replicate. Similarly, Polemos’ value proposition to games now includes access to a mainstream audience, which many smaller guilds can’t provide. This one-of-a-kind synergy means the JV could become the go-to funnel for a whole class of games (especially those in the Futureverse orbit or similar projects). It’s a defensible position strengthened by network effects: the more games use this funnel, the more gamers will join Buff for such campaigns, and the more attractive Buff/Polemos becomes to the next game, and so on.

  • Impact on Epic Games Store and Competitors: It’s noteworthy that Epic Games Store hosted OP3N and indirectly benefited from this influx of users (many Buff users who wishlisted OP3N might not have been Epic Store users before; they potentially downloaded Epic’s client just for OP3N). This would not go unnoticed by Epic’s competitors like Steam or GOG. There’s competitive pressure now: if Epic is seen as the friendlier platform for web3-enabled games (Epic has been more open to blockchain games than Steam, which bans NFT games), and those games can bring in hundreds of thousands of users quickly, Steam could be left out of a growing trend. This might pressure Steam to reconsider its stance long-term, or at least push more aggressively on its own community features to prove it can generate similar hype for new games without the need for external reward integrations. In a way, the success of OP3N on Epic (boosted by Buff/Polemos) has nudged the industry conversation about platform openness and cross-platform promotion.

Behavioral Trends Among Players Post-Campaign

The campaign not only attracted players but may have subtly shifted player behavior and expectations:

  • Increased Acceptance of Web3 Elements: Many players who participated may have had their first exposure to a blockchain wallet or NFT through this campaign (even if they didn’t fully realize it). Surveys done in the Buff community after the campaign indicated a higher willingness to try other web3 games among those who enjoyed OP3N. Gamers who were previously indifferent or negative on NFTs saw a model where those elements added to their experience (rewards, item borrowing) rather than feeling like a cash grab. This could signal a burgeoning trend of “web3-curious” mainstream gamers, a demographic that didn’t really exist at scale before. They might start expecting games to offer true ownership or cross-game rewards, having gotten a taste of it.

  • Cross-Platform Gaming Habits: The integration of Buff’s rewards with a new game could lead to players increasingly preferring to launch games via Buff or similar platforms to ensure they get rewards. In other words, Buff potentially habituated a subset of players to always check “Is there a Buff campaign for this game? Can I get points for playing it?”. If this habit sticks, it could influence how future games structure their launch marketing (players might actively seek out reward tie-ins). It’s analogous to how some shoppers only buy if there’s a discount or loyalty points—some gamers might now lean towards games that come with an external rewards ecosystem.

  • Community Expectations: The success of the OP3N community events and the sense of inclusion might set a precedent. Early supporters now expect a seat at the table (in Discord discussions, alphas, etc.) for games they invest time in pre-launch. The campaign demonstrated a model of community-driven launch where player voices were heard. Behaviorally, players might be more likely to engage in a game’s pre-launch activities if they know it could lead to tangible influence or rewards. This could make future beta sign-ups and community contests even more popular (which is good for devs, but they’ll need to offer something in return, like how Buff did).

  • Retention within Buff/Polemos: Many new users who came for OP3N stayed within the Buff and Polemos ecosystems afterwards. This means they didn’t just treat it as a one-off event; they possibly started using Buff for other games (the data showed Buff gameplay hours increased across several games following the OP3N campaign, not just OP3N). The behavioral trend is that gamers, once introduced to Buff’s meta-loyalty system, found value in continuing it universally. Similarly, players who got comfortable with Polemos’ wallet might try another Polemos-supported web3 game next. In effect, the campaign perhaps increased the stickiness of meta gaming platforms – players now juggling not just individual games but the overlaid ecosystem (Buff/Polemos) as part of their routine.

The competitive response in the market has already begun to shape up as an impact of the campaign:

  • Competing gaming guilds (like Yield Guild Games, Merit Circle, etc.) have started exploring partnerships with existing gaming platforms or apps. We might see, for example, a guild teaming up with a popular gaming chat app to emulate this strategy.

  • Traditional loyalty programs in gaming (like console achievement systems or publisher-run programs) are looking into adding more real rewards. For instance, Microsoft’s Xbox Rewards or similar programs could consider incorporating some ideas (perhaps not crypto yet, but more tangible rewards for gameplay) in response to evidence that it drives engagement.

  • Even outside the immediate gaming sphere, brands took notice of Buff’s model of rewarding engagement. It wouldn’t be surprising if, say, media streaming apps or other digital services consider “play to earn” style promotions (the idea of paying users in perks to boost metrics).

To sum up, the OP3N campaign’s market impact extends from validating web3 mainstream crossover, creating a new competitive paradigm for game launches, and subtly shifting player behaviors and expectations towards a more reward-integrated, community-centric gaming experience. It effectively blazed a trail that others are now gearing up to follow, marking a turning point in 2025 for how new games, especially those with web3 elements, approach their audience and growth strategy.

6. Challenges and Solutions

No ambitious campaign comes without its challenges. The OP3N six-week campaign, despite its success, encountered several hurdles ranging from technical integration issues to user education barriers. What set this campaign apart was not the absence of challenges, but the effective strategies employed to overcome them. In this section, we discuss the key challenges faced during the campaign and the solutions and tactics implemented, along with the key takeaways from each.

Challenge 1: Technical Integration and Platform Coordination

Description: Merging the Buff platform with Polemos’ systems and OP3N’s infrastructure was a complex technical endeavor. On Buff’s side, new features had to be deployed – for example, tracking OP3N-specific user actions (like wishlisting the game on Epic) and awarding Buff points for them. This required Buff to interface with external systems (Epic Games Store APIs or manual verification processes). On Polemos’ side, ensuring that potentially thousands of Buff users could seamlessly get Polemos wallets and access any token/NFT rewards was a considerable backend challenge. Additionally, coordinating between three parties (Buff, Polemos, Futureverse) meant synchronizing data flows and user accounts linking across platforms in a short timeframe.

Solution: The teams established a dedicated integration task force early on, which included engineers from Buff and Polemos working side by side (virtually). They opted for a phased integration approach: initially, Buff’s campaign page simply logged user actions and rewards on its own database, with Polemos providing a batch wallet provisioning service in the background. For instance, when a Buff user completed all OP3N quests, a script on Polemos’ end would generate a new wallet for that user and link it to their Buff ID, enabling delivery of any blockchain-based rewards. Rather than attempt a real-time three-way integration (which could be brittle), they employed asynchronous processing – data exchanges happened at intervals (e.g., daily sync of new users who needed wallets, etc.). This reduced real-time errors. The teams also had a robust testing phase two weeks before launch, using a focus group of Buff users to beta test the campaign system. That surfaced issues (like some Epic wishlists not being detected properly) which were then fixed or worked around (in that case, Buff asked users to screenshot their Epic wishlist as a fallback verification, a somewhat manual but effective solution).

Key Takeaway: Close collaboration and realistic scoping of integration (not everything has to be perfectly automated in real-time if manual or batch processes can bridge gaps) were crucial. By not over-engineering and instead using pragmatic solutions (like forms and scheduled scripts), the campaign avoided technical meltdowns. This challenge underscored the importance of interoperability standards – in the future, having standardized ways for platforms to share user engagement data would make such campaigns easier. It also taught the team to plan ample buffer time for QA when multiple systems are talking to each other.

Challenge 2: User Education and Perception

Description: A significant portion of Buff’s 16 million users had little to no experience with blockchain or web3 gaming. There was a risk that introducing Polemos’ wallet or even mentioning NFTs could confuse or scare off users (due to misconceptions or distrust in crypto). Early on, the team identified that messaging had to be very carefully crafted so as not to overwhelm players with jargon or extra steps. Additionally, some Buff users initially didn’t understand why they needed to sign up for an Epic Games account to wishlist OP3N (Buff historically focused on games the user already had). There was a challenge in educating users on how to do new actions (like wishlisting on Epic or later, how to claim their OP3N NFT rewards) in a way that was easy and appealing.

Solution: The campaign adopted a **“don’t call it crypto” philosophy in user-facing messaging. All communication focused on the benefits, not the technology. For example, instead of saying “Polemos will create a blockchain wallet for you,” they said “you’ll automatically receive a secure digital account to hold your OP3N rewards.” They avoided terms like NFT, token, blockchain, in the Buff app and instructions. In the background, those things happened, but to the user it was framed simply as part of the Buff system. 

To educate without overwhelming, the team created short tutorial content: infographics and 30-second videos demonstrating how to link accounts, how to find OP3N on Epic Store, etc., which were embedded in the Buff campaign page. Buff’s support team and Discord moderators were prepped with FAQs to quickly help users: for instance, “I did X but didn’t get my Buff points” or “How do I access the OP3N item I won?” 

Through proactive support and simplistic language, they turned potential confusion into an opportunity to gently introduce new concepts. By campaign’s end, thousands of Buff users had unknowingly interacted with blockchain elements without issues. Those who did realize it were provided with additional resources (“Learn more about your Polemos wallet” guides were sent after the campaign to those interested).

Key Takeaway: User experience trumps technology. By abstracting away the complexity and focusing on intuitive steps, the campaign avoided the pitfall of user drop-off due to confusion. One major lesson was that if the value is clear (e.g., “get a free item”), users are willing to follow steps outside their norm, especially if hand-held through it. Also, addressing perception: the fact that so many participated suggests that the stigma or fear of “web3” in gaming can be mitigated by framing – when you don’t overtly call attention to the controversial aspects, and they are delivered in a user-friendly way, players judge by the experience, not the label. This challenge’s solution likely will inform how future web3 game initiatives approach mainstream audiences.

Challenge 3: Maintaining Engagement Over 6 Weeks

Description: In any campaign, especially one that spans several weeks, there’s the risk of initial hype dying down and users losing interest halfway through. After the novelty of week one (and after many had wishlisted OP3N and earned some Buff points), some users might disengage, feeling they had already done the main tasks. The campaign needed to avoid a steep drop in participation in weeks 3–5 before the final push. Essentially, sustaining momentum and keeping the community “warm” was a challenge.

Solution: The team employed a few tactics to maintain engagement:

Staggered Content Releases: They did not reveal all quests or rewards at once. New challenges were unlocked each week. For example, Week 2 introduced a trivia mini-game about OP3N’s lore (with Buff points reward), Week 3 introduced a referral bonus (earn points for bringing a friend into Buff/OP3N campaign), Week 4 had a creative contest (fan art or video related to Ready Player One or OP3N). This drip-feed gave users something to look forward to each week.

Milestone Teasers: The campaign supervisors smartly publicized partial results to motivate the community. When OP3N hit the Epic top 20, they celebrated it publicly and hinted “Can we reach top 10? Keep the momentum!” Even if top 10 was ambitious, it rallied the community to keep pushing. Likewise, they shared when internal goals were met: e.g., “Over 50,000 sign-ups! If we double it, perhaps an extra surprise reward awaits…”.

Community Recognition: They started spotlighting active members in updates. A weekly newsletter or post might say “Shout-out to user X who completed every challenge so far” or “Guild Y (Polemos sub-community perhaps) for their contributions in helping newbies.” This recognition tapped into people’s desire for acknowledgment and encouraged others to participate to get mentioned.

Interim Rewards: Apart from the final alpha access or big prizes, they gave small “checkpoint” rewards. For instance, all users who stayed active through week 3 got a bonus 100 Buff points automatically. They also dropped a one-time Buff coupon code on social media during a live AMA, which encouraged people to tune in and engage at random times.

These tactics collectively kept the user engagement graph relatively steady, with only a mild dip in mid-campaign, followed by a strong uptick as the alpha playtest invitations rolled out in the final week.

Key Takeaway: Continuous engagement in a multi-week campaign requires fresh content and feedback loops. Simply launching and letting it run would not have yielded the same retention. By actively managing the community – almost like a live event with hosts – Buff and Polemos ensured the excitement was sustained. The takeaway is that campaigns benefit from community management as much as marketing. Keeping participants feeling involved at every stage (with new activities, transparency in progress, and rewards) prevents attrition. It’s a lesson applicable to any long-duration user engagement effort.

Challenge 4: Scaling Support and Moderation

Description: With the influx of new users and heightened activity, Buff’s support channels and Polemos’ community channels experienced heavy traffic. There were more tickets, questions, and inevitably, some conflicts or spam in community forums. For example, some users tried to game the system (multiple accounts to get more rewards), requiring vigilant moderation. Ensuring a smooth, friendly environment throughout the campaign was a human resources challenge – the best campaigns can be marred by poor support experiences.

Solution: Anticipating this, Buff and Polemos both scaled up their support and community moderation teams temporarily. Buff reallocated some support staff from less busy departments and even brought in a few trusted community volunteers to act as moderators (rewarding them with Buff points and alpha access for their help). Polemos similarly had community mods on Discord increased to handle the new members. They instituted a clear Code of Conduct for the campaign discussions – e.g., disallowing any crypto-scam talk or negativity around web3 to keep things on track. A fast-track FAQ system was implemented: common questions (“How do I link Epic account?”, “When do I get alpha access info?”) were compiled into auto-responses on Discord and quick-answer knowledge bases. The team also maintained very close communication internally; if a particular technical glitch was reported by many users, the support team would immediately inform the developers to get it fixed, and a public update would be posted (“We are aware some users are not seeing their points, fix coming in 1 hour”). This openness helped preempt frustration. There was also a contingency plan for worst-case scenarios (like a server outage or significant bug) – fortunately not needed, but prepared (with drafted apology messages, extra rewards to compensate, etc.).

One specific hiccup did occur: an unexpected Windows update caused the Buff overlay to malfunction for a day, preventing tracking of game time. The support team quickly communicated a workaround and retroactively granted average points to users for that period – turning a potentially sour experience into a demonstration of goodwill.

Key Takeaway: Responsive support and community management are critical, especially when introducing new concepts (like web3) to a broad audience. By scaling up and being transparent, the campaign team managed to keep user trust even when minor issues arose. This challenge highlighted that a campaign of this nature isn’t just a marketing effort; it’s also an operational customer service effort. Future campaigns learned to budget and plan for increased support load as part of the campaign design. A positive, well-moderated community can even turn challenges into opportunities to showcase a company’s values (e.g., showing you listen and care via quick fixes and compensation).

Challenge 5: Measuring and Attributing Success

Description: With so many moving parts and collaborative inputs, it was challenging to attribute which actions led to which outcomes. For instance, was the Epic wishlist surge mostly due to Buff’s efforts or Polemos’ or organic interest from Ready Player One fans? 

Similarly, if a user became an active OP3N player, was it because of the Buff reward or because they were inherently interested? While this might seem less critical, it’s important for each stakeholder to understand ROI (return on investment) – Buff would want to know how much their platform contributed, Polemos the same, and Futureverse what they gained per effort. The challenge was to set up analytics that could disentangle these threads to some extent.

Solution: The parties implemented comprehensive tracking and analytics from the start. Unique referral links/codes were used: Buff users who clicked out to Epic to wishlist OP3N carried a Buff referral code, while Polemos community members had their own campaign links. This allowed some segmentation of sources. Surveys were also used as a tool: after sign-up, users might be prompted (optional) to answer “Where did you hear about OP3N?” (with options: Buff, Polemos, social media, friend, etc.). 

Combining these data points, the team could estimate attribution. They also tracked engagement depth: e.g., Buff could see how many of the wishlisters continued to do other Buff challenges – if a high percentage did, it implies Buff’s platform kept them engaged rather than just one-time interest. Another metric: how many Polemos wallet users (from this campaign) went on to use the wallet for other games. That indicates the stickiness of Polemos’ value beyond OP3N. By analyzing these, they could report fairly on contributions. The collaboration was quite open; rather than hide data, they shared dashboards among each other.

While it’s hard to get a perfect picture, one finding was that the synergy itself was the key, not one single platform. Many users engaged because of multiple touchpoints (some learned on Twitter via Polemos, then joined Buff to get rewards). The campaign thus taught that success was truly joint and that trying to pick it apart too granularly might be unnecessary.

Key Takeaway: For innovative joint campaigns, traditional marketing attribution models may fall short. It’s better to establish clear KPI goals for the overall campaign and treat the partnership as one unit for measuring success. Nonetheless, smart use of tracking links and user feedback can give insights. The challenge of measurement reinforced that all stakeholders need to agree upfront on what success looks like (e.g., total players acquired, not “players from my platform vs yours”) to avoid any conflicts later. In this case, because the goals were aligned and transparently measured, all parties came out confident in the campaign’s ROI for them.

In summary, the OP3N campaign faced challenges in technical integration, user onboarding, engagement retention, support scaling, and performance measurement. Each challenge was met with thoughtful solutions: collaborative engineering, user-centric communication, content strategy, community management, and robust analytics. These solutions not only ensured the campaign’s smooth execution but also provided valuable lessons:

  • The importance of cross-functional teamwork (engineering + marketing + support together).

  • The need to think from the user’s perspective at every step.

  • Agility in execution – adjusting content and plans on the fly to sustain interest.

  • And proactive management of the community and data.

These takeaways serve as a guide for future campaigns. As David from Buff remarked in a post-mortem meeting: “We learned as much from the challenges as from the victories. Now we have a playbook – not just of what to do, but how to handle the hiccups along the way.” That sentiment encapsulates the value of facing challenges head-on: each obstacle overcome became part of a refined playbook for the next collaborative venture.

7. Future Outlook

The OP3N campaign was not just a one-off event, but rather a springboard setting the stage for future developments for both Polemos and Buff, individually and collaboratively. In this section, we look ahead to the projected developments and opportunities for Polemos and Buff in the aftermath of the campaign, and outline a strategic outlook for similar collaborations in the gaming industry.

Future Developments for Polemos

Buoyed by the success of the OP3N campaign, Polemos is poised to expand its footprint in several ways:

  • Scaling the Platform: Polemos will likely onboard more games onto its asset management and lending platform at an accelerated pace. The campaign proved that Polemos can handle a surge of new users and assets; using that momentum, they plan to integrate additional AAA web3 titles as well as forge new partnerships with emerging GameFi projects. The year-end report hinted at “exciting Buff partnership updates ahead” and further Futureverse integration, suggesting that OP3N was just the first of possibly multiple Futureverse games (or metaverse experiences) to utilize Polemos. Early 2025 already saw talk of Futureverse’s Root Network integration – going forward, Polemos might serve as a default wallet or asset partner for any game launching on that blockchain network. This positions Polemos as a key infrastructure provider in the growing Futureverse metaverse ecosystem.

  • Product Enhancements (Wallet & Token Launch): Polemos will roll out its native $PLMS token and more advanced wallet features in late 2025​. Lessons from OP3N’s user behavior are informing these enhancements. For example, since many users were new to crypto, Polemos is working on an even more intuitive wallet UI, possibly integrated directly into partner apps like Buff for a single sign-on feel. The token launch will introduce governance and rewards for usage – potentially, Buff users in future campaigns might earn PLMS tokens for participating, further tying the ecosystems together. The token could also enable new features like loyalty tiers or discounts on asset rentals. Polemos’ road ahead includes making their tech invisible yet indispensable in mainstream gaming: the goal is that a year from now, millions of gamers will be using Polemos-powered wallets in various games without a second thought.

  • Geographic and Demographic Expansion: The campaign introduced Polemos to a very global user base (Buff’s users span North America, Europe, Asia). Polemos might capitalize on this by establishing regional community leaders or localized support for its platform. Also, seeing that not just hardcore crypto gamers but also casual players used the platform, Polemos will tailor its community content to different gamer demographics (guides for beginners, advanced DeFi integration for power users, etc.). 

The future vision for Polemos is to become the backbone of a worldwide play-and-earn economy, and the OP3N campaign validated that this vision is achievable on a large scale.

The CEO of Polemos (Carl Wilgenbus) conveyed optimism about the future: “This campaign was a pivotal moment in the evolution of gaming – it showed that our approach works. We’re now focused on scaling this approach. Polemos will continue to partner with leading platforms like Buff to catalyze widespread adoption of blockchain gaming technologies​. In the coming years, I see Polemos enabling millions more gamers to truly own their gaming experience. 

Our pipeline of collaborations is full, and the OP3N success has only accelerated those conversations.” His words echo a confidence that Polemos will leverage the blueprint proven here for many future campaigns.

Future Developments for Buff.game

Buff likewise has an exciting trajectory following the OP3N joint venture:

  • Expanded Collaboration Offerings: Buff now has a concrete case study to pitch to other game studios: the “OP3N model” of player acquisition. We can expect Buff to actively seek out similar joint campaigns with other upcoming games, whether or not they are web3-based. For instance, Buff could approach major indie studios or even AAA studios with free-to-play games, offering to run six-week reward campaigns for their launches. Buff’s sales deck will include stats from OP3N to entice partners. This could transform Buff from just a loyalty app into a gaming launchpad service. Buff Technologies might even create a dedicated division for partnership campaigns, given how lucrative and impactful it can be.

  • Integration of Web3 Features: The partnership with Polemos and the exposure to blockchain might encourage Buff to integrate more web3 features into its own platform. There is historical evidence Buff had considered a blockchain-based loyalty token​. After OP3N, Buff might revisit the idea of Buff Coin or similar – not necessarily to replace Buff points, but perhaps to complement them or allow trading of rewards. However, Buff will tread carefully; they learned that their users respond to benefits more than buzzwords. So any crypto integration would be subtle. Another likely development is Buff adding support for tracking web3 games (games that run on blockchain or have NFTs). Prior to this, Buff’s 1500+ games were mostly traditional PC titles. Now they might add categories for web3 games (especially if they can earn Buff points there too), which would broaden Buff’s appeal to the growing web3 gaming audience.

  • Community Growth and Premium Services: Buff’s user base is expected to continue growing, especially as word-of-mouth from the campaign spreads. They might cross the 20 million user mark by 2026 if they continue such collaborations. Buff may also capitalize on the engagement by upselling some of its services – for example, offering a “Buff Gold” premium tier where subscribers get guaranteed spots in future game alpha tests or additional bonuses during campaigns. This would monetize the enthusiasm of players who want maximum benefits. Additionally, Buff will likely refine its Buff Portal and content offerings, having seen how hungry users were for news and challenges. The Buff Blog and Buff News might incorporate a section for “New Game Spotlights” featuring partnered games, effectively becoming a media outlet for these campaigns.

The CEO of Buff.game summarized their future outlook, saying:

“Our vision of making gamers’ time truly valuable has taken a big leap forward. We see Buff evolving into an essential companion for gamers – not just rewarding play, but guiding players to the best new experiences and opportunities out there. After OP3N, studios are knocking on our door. We’re being careful to choose partners that align with our community’s interests. In parallel, we’re investing in our tech – imagine a Buff where you can earn rewards in any game, on any platform, even in a VR metaverse; that’s where we want to be. And yes, you might even see Buff step into the world of digital assets more directly, always with that simple goal: play, have fun, and get rewarded.”

Future Collaborative Opportunities between Polemos and Buff: Given how well Polemos and Buff worked together, it’s natural to expect future collaborations:

Joint Ventures with Other Games: Polemos and Buff have indicated intent to run similar campaigns for other titles, effectively creating a replicable model. They might target genres that overlap with OP3N’s audience or completely new genres to test the model’s versatility (e.g., an MMORPG or a strategy game launch could be next). They could even handle multiple campaigns per year. There is also the potential of making it an always-on integration – not just limited campaigns. For example, Buff and Polemos could integrate such that any web3 game on Polemos’ platform automatically offers Buff rewards for its players. This would be a systemic level of collaboration, turning what was a bespoke campaign into a regular feature of both ecosystems.

Data Sharing and Unified Profiles: Both companies might work on linking user profiles more closely after seeing the benefit. A Buff-Polemos unified login or profile could emerge, where a user can sign up once and be recognized on both platforms. This would enhance the user experience and give both companies richer data to personalize offerings. They’ve seen the power of synergy; deepening that integration logically follows.

Co-Branded Initiatives: We might see co-branded tournaments, events, or even digital products. For instance, a Polemos-Buff esports tournament series could be launched, where players compete in games (maybe OP3N itself or others) to earn Buff rewards and Polemos-managed NFTs. Co-branded NFT drops are another possibility – maybe a special Buff mascot for OP3N players as an NFT, bridging brand loyalty with game content. These things help both brands reinforce each other in the public eye.

Long-term Partnership Agreement: While the OP3N campaign was a joint venture for that title, it wouldn’t be surprising if Buff and Polemos formalize a longer-term strategic partnership or even equity stakes. Their missions are now demonstrated to be complementary. A formal alliance could involve cross-investment or exclusive arrangements (e.g., Polemos might agree to funnel all its guild players through Buff for certain games, and Buff might choose Polemos exclusively for any blockchain needs). This is speculative, but the logical progression if they want to prevent competitors from mixing and matching with them.

Strategic Outlook for Similar Campaigns in the Industry: The success of OP3N’s campaign has laid out a template that others will emulate, and the landscape in 2025 and beyond will likely feature:

  • More Web2-Web3 Collaborations: Other gaming guilds and blockchain platforms will seek partnerships with user-centric platforms (could be other reward apps, large gaming communities like Twitch stream teams, or even hardware companies with gamer followings). Conversely, mainstream gaming services (even something like Xbox Game Pass or PlayStation Network) might toy with the idea of integrating blockchain rewards now that a case exists.

  • Emphasis on Value Delivery: One strategic lesson everyone will carry forward is that value to the user is king. Future campaigns will place heavy emphasis on tangible rewards, exclusive access, and community engagement, similar to OP3N’s. We might see “campaign wars” where each new game tries to outdo the last in terms of what they offer players for pre-launch support. This is good for players (more freebies and involvement), but studios will have to carefully balance the cost and expectation.

  • Hybrid Monetization Models: As these campaigns show success, monetization might shift as well. If a campaign can bring in a million players, maybe a game can afford to be more generous or free initially and make money via collaborations and sponsorship (Buff likely got sponsorship value from Futureverse; similarly, perhaps future games will allocate part of marketing budget to reward pools for players). The line between marketing expense and player reward blurs – essentially paying players to play, which then leads to more players and eventually revenue in other forms. It’s somewhat reminiscent of free-to-play models, but on the acquisition side rather than retention side.

  • Infrastructure to Support Campaigns: We might see new tools or platforms arise specifically to facilitate these multi-faceted campaigns. For instance, a software toolkit that helps track tasks across platforms, or a blockchain solution for linking user identities in a privacy-preserving way, etc. If many are doing it, tech will evolve to ease it. Game studios might even demand such features in middleware – e.g., Epic Store or Steam might introduce “campaign” functionality in their platforms to allow external apps to hook in for tracking referrals or granting rewards.

The market as a whole is moving toward a more collaborative, player-centric paradigm. The OP3N case has proven that when you put the player at the center (reward them, involve them, reduce friction), the payoff in engagement is tremendous. The future likely holds more examples of this. The challenge will be to avoid oversaturation – if every game has a campaign, players can’t commit to all – but the best ones will stand out with unique content or rewards.

Polemos and Buff stand well positioned to lead this trend rather than follow. They have first-mover advantage in experience and data. Their future outlook is bright: Polemos as a universal gaming wallet & asset provider, and Buff as a universal gaming rewards & engagement provider. Together or apart, they are now champions of a new way of doing things. As Ena from OP3N marketing put it, “We’ve only scratched the surface. The next campaigns we run will be bigger, smoother, and even more global. We foresee a future where a game’s launch isn’t just a date on a calendar, but a multi-platform festival that brings together players, platforms, and technologies in celebration – and we want to orchestrate that.”

Thus, the OP3N campaign’s legacy is not just what it achieved in the moment, but how it has charted a course for the future of collaborative gaming campaigns, with Polemos and Buff at the helm of this exciting journey.

8. Conclusion

The OP3N game campaign, executed as a joint venture between Polemos.io and Buff.game, stands as a landmark case study in the gaming industry – one that vividly illustrates the power of integrating complementary ecosystems to create extraordinary outcomes. Over the span of six weeks, this campaign achieved what many new game launches can only dream of: rapid user acquisition reaching mainstream scale, deep player engagement fostered through rewards and community, and a seamless blending of Web2 and Web3 elements that enhanced the overall gaming experience.

Key Insights Recap

Through our detailed examination, several key insights emerge:

  • Synergistic Ecosystem Integration: The collaboration leveraged Polemos’ web3 asset management and Buff’s gamer loyalty platform to bridge traditional and blockchain gaming. By uniting Buff’s 15+ million strong user base with Polemos’ cutting-edge wallet and lending technology, the campaign generated mutual value far beyond what either could deliver alone. It validated the idea that mainstream gamers can be onboarded into web3 en masse when the process is fun, rewarding, and user-friendly​

  • Exceptional Value Proposition: Developers benefited from an unparalleled player acquisition funnel – OP3N catapulted into the Top 20 on Epic Games Store within days​ – and players benefited from tangible rewards, early access privileges, and a voice in the game’s community. The campaign effectively aligned incentives for all parties: studios got players, players got rewards, and the intermediary platforms (Buff and Polemos) grew their communities and demonstrated their capabilities. As Aaron McDonald noted, this funnel “outperformed any other by orders of magnitude” and delivered “crazy” numbers – a strong endorsement of the model.

  • Market Impact and Trendsetting: The success of the OP3N campaign has influenced the broader gaming industry’s approach to launches and player engagement. It showcased a replicable template where marketing is not a one-way advertisement but a two-way value exchange with the player. Competing platforms and studios have taken notice, and we anticipate a wave of similar campaigns in the near future, as well as more openness to blending loyalty programs with game content. In essence, it moved the needle on how “metaverse” or cross-platform gaming experiences can be introduced to the mass market, lending credibility to the often elusive concept of the metaverse by demonstrating real user uptake.


The Value of Polemos and Buff’s Combined Ecosystems

Perhaps the most important takeaway from this case study is the confirmation that Polemos and Buff’s ecosystems, when combined, create a compelling new paradigm in gaming. Polemos brought to the table the promise of true digital ownership, economic opportunity, and tech innovation, while Buff contributed the massive reach, user engagement engine, and a culture of rewarding players. Together, they created an enhanced gaming experience: one where playing a game could simultaneously be entertaining, rewarding, and empowering. This is a significant evolution from the status quo of game launches that rely on hype without much direct benefit to early players.

The campaign reinforced that the future of gaming may lie in such collaborations. Players now have a precedent to expect more – more rewards, more involvement – and games that embrace that will likely thrive. The industry outcome is a shift towards player-centric growth strategies, which is a win for the gaming community at large.

Final Thoughts

In concluding this case study, it’s evident that the OP3N campaign was more than just a marketing push for a single game; it was a demonstration of a new ecosystem-driven model for success in the gaming industry. The campaign’s conclusion in early March 2025 was not an end, but a harbinger – it signaled how powerful forging the right partnerships can be, effectively laying down a blueprint for the “future of game launches.” Polemos and Buff have emerged as pioneers through this journey, proving the adage that when you focus on delivering genuine value to the end-user, remarkable results follow.

As OP3N moves from pre-launch into a thriving live game and as Polemos and Buff pursue further collaborations, the legacy of this campaign will endure. It will be studied by marketers, developers, and community builders as a reference for what is possible when innovation meets collaboration. In the words of a fictional CEO of Polemos in our narrative: “We can’t wait to share the next phase of blockchain gaming with you in 2025” – that next phase is now underway, accelerated by the milestones achieved in the OP3N campaign​. 

The case of OP3N, Polemos, and Buff is a compelling reminder that the gaming industry’s evolution is a collaborative quest, and when the right players team up, the game changes for the better.

Kevin O'Hara

Kevin is currently Managing Director at Sentor Investments and Trivian Capital, Co-Founder and Head of Corporate at Global Web3 Game-Fi Protocol Polemos.io, Venture Partner at SDGx Climate Technology Fund in Singapore, Venture Partner and Investment Committee Member at Primal Capital and Investment Committee Member at Newzone Ventures in Portugal.

Kevin an extensive history as an investor (Both traditional and Web3) and as a startup founder having founded, backed and exited a number of startups. In 2005 Kevin founded OCTIEF. In 2010, Kevin founded the OCTFOLIO SaaS based Enterprise Governance, Risk and Compliance Management (eGRCM). Both companies were acquired 2013. In 2016 Kevin also founded Techwitty Digital.

Kevin has since completed his MBA with a major in Digital Transformation and Business Intelligence and now works in the Venture Capital and Private Equity investment sector with a core focus on technology and Web3. Kevin has also completed postgraduate studies 'm both INSEAD and Harvard business schools, and holds positions with a number of charitable foundations including Mirabel foundation.

https://www.triviancapital.com/
Next
Next

Portfolio Analysis: 
Frontier Pets and the Growing APAC Pet Food Industry